GAME 100 - Exploring Game Worlds - Stage 1 - Beth Cataldo

Assessment

Assessment Methods
  • Analysis of exam, quiz, or homework items linked to specific SLOs
  • Assignments based on rubrics (such as essays, projects, and performances)
  • Direct observation of performances, practical exams, group work
  • Student self-assessments (such as reflective journals and surveys)
  • Student satisfaction surveys
  • Pre & post surveys or tests
  • Classroom response systems (such as iClickers or computers)
  • Feedback from collaboration with other departments
Assessment DescriptionExamination - True/False, Multiple Choice, Short Written Response, Visual Exercise

Cultural Issues Essay GRADED WITH RUBRIC

In-class exercises, based on E.Adams text & lectures, posted to both blog & insight forums ("classroom participation" grade)

Main Assignment - Game Prototype or Game design document with publicity materials - GRADED WITH RUBRIC

Formal presentation of above before & after completion GRADED WITH RUBRIC
Learning OutcomesALL (See course outline)
Number of Sections3
Number of Instructors1
Number of Students20

Data Analysis

Data Shared With
  • Faculty and staff within our department
  • Faculty and staff from related programs/departments
  • Students
Data Sharing Methods
  • Face-to-face meetings
  • Teleconferencing or skype
  • Email
  • Phone
  • Website review and commentary
  • Shared document files
Data SummaryOver 80% achieved goals of course and created successful outcomes with games or game designs

Over 1/2 completed/passed essay

All passed EXAM

Students appreciate the 'hands-on' element, and welcome the opportunity to learn more about practical game activity in the context of a growing local industry - (Based on feedback from surveymonkey survey)

The textbook is appropriate for the course - (Based on feedback from surveymonkey survey)

Students also welcome the chance to study games in an environment that is supportive and provides a climate of innovation for testing original game ideas in a non-commercial setting- (Based on feedback from surveymonkey survey)
Analysis SummaryStudents have achieved the outcome if more than 80% meet SLOs

All that undertook, it passed the midterm exam

Over 1/2 students passed esasy
Next Steps Planned1) Boost role of games engines such as Game Maker

2) Further integrate insight moodle into individual student participation exercises

3) Consider using UDK game engine for more advanced students
Learning OutcomesALL

Changes

DetailsMore hands on game engine tuition was provided

Role of PR & Advertising in game production was boosted in Assessment items
Learning OutcomesALL

Tentative Future Plans

TermFall 2013
Activities

Revision of outcomes and assessment methods (measurements)

More DetailsWe will boost the role of "Hands-on" game activity

More attention will be paid to general gaming (non-interactive - e.g. board games, card games, dice and general game concepts)

SLO Details Storage Location

ELECTRONIC COPY - In my electronic filing system (hard drive or web server)

Additional Highlights

Game 100 is a successful and popular course at CCSF

It should continue to offer the flagship course for the Games Certificate program and to serve as the program's 'launching pad' well into the future.

Game on.

DC

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